It’s easy.Go into your attribute editor for one of the objects with the shader created, and then to the Color section. Play around with your light (you’ll notice that changing your light angle changes the way your object is shaded) and with the ramp of the toon shader. For more info you can always go to the Autodesk website.Ģ. It’s the 4th icon here,and the first one is your rendering window,from there you can render you scene. To change your rendering system to MR,go into your render setting, it’s easily done from there. Render it with Mental Ray, see what it looks like. You can do that by going into your rendering tab (on the left there’s a markdown menu under your ‘File) from there go to Toon : Shaded Brightness Three Tone. Assign a toon shader to the objects you want to look cartoony.Whatever you feel like,I grabbed a Dota2 model So, we will start with absolutely any scene,and any model. This tutorial is quite simplified in case you’re new to Maya.
Plus, after completing the tutorial,I ran into a couple of problems,my outline render looked either extremely ugly, or wouldn’t show up at all. While this tutorial is amazing, I thought it would be good to some it up here, so that maybe people with limited Internet can just follow my instruction. For instance, you might be working on a game, and want to make some 3D elements, and render them in 2D, and use them as your sprite-sheets later.That was where I got this idea from originally, I started rendering out some cloud animation for a game I’ve been working on.
#TOON SHADER MAYA 2017 HOW TO#
Why am I doing toon shading? Because you never know when you might need it, so it’s always good to know how to make it work in Maya.
So, I found this beautiful tutorial on toon shading in Maya yesterday How To Render Cell Shader and Outlines in Maya.